It's been a hell of a month for inXile Entertainment. InXile also sent us the first work-in-progress screenshot of Torment: Tides of Numenera.
Check out what Chris will be getting up to if successful here. I recently spoke with inXile founder Brian Fargo about adding Chris Avellone to the game's Kickstarter stretch goals. You can check out my first interview with inXile's project director Kevin Saunders and creative lead Colin McComb here, where we discuss Torment's plot, gameplay and moral 'Tides' system. The game hit Kickstarter last month and at the time of writing has made $3,572,796 of its $900,000 goal with 40 hours left. InXile's Brian Fargo talks to VG247's Dave Cook about the importance of transparency and open dialogue. Torment: Tides of Numenera lives because gamers voted with their wallets.